Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Thursday, 1 January 2015

Games I played in 2014

So as stated in a previous post, I’ve achieved a hell of a lot this year – shipped two top 10 AAA games with Ubisoft (Watch_Dogs and Far Cry 4) as well my own first indie game, Jack B. Nimble (yes, this is me giving myself a pat on the back).

Somehow I even managed to play through and finish a bunch of games too – less than I was planning from last year (and mostly different), but still a healthy chunk of gaming. One observation is the large increase in indie titles that I’ve gobbled up over the year – significantly more than last year anyway. Another thing that is clear is how I’ve shifted my focus from almost exclusively Xbox 360 to PC and PS4. I’ve barely touched the Xbox One this year, something I think is down to Killzone: Shadowfall being my multiplayer game of choice rather than Titanfall – it just meant my PS4 was switched ‘on’ more often.

Xbox One

  • Super Time Force

Xbox 360

  • Gears of War 3
  • The Walking Dead: Survival Instinct
  • Metal Gear Solid 2
  • The Walking Dead: Season 2
  • The Wolf Among Us (Episode 1)

Playstation 4

  • Call of Duty: Advanced Warfare
  • Call of Duty: Ghosts
  • Wolfenstein: The New Order
  • Watch_Dogs
  • Watch_Dogs: Bad Blood
  • P.T.
  • Flower
  • Games of Thrones (Episode 1)

Playstation 3

  • Uncharted 3
  • Journey

Playstation Vita

  • Thomas Was Alone

PC

  • Quake
  • Quake Mission Pack 1: Scourge of Armagon
  • Half-Life 2
  • Half-Life 2: Episode One
  • Half-Life 2: Episode Two
  • Home
  • Gunpoint
  • Gone Home
  • Savant – Ascent
  • Jazzpunk
  • Dear Esther
  • Organ Trail

While I didn’t finish FTL, Don’t Starve or Heavy Bullets, their rogue-like nature had me pouring hundreds of hours into them between them (especially FTL).

So yeah, I basically didn’t even touch my pile of shame or do even a tenth as many game jams as I wanted – as a result my plans for 2015 are a little more restrained than last year (but still probably too much).

  • Start working on a new indie game (!!!)
  • Finish the final content updates for Jack B. Nimble
  • Port Jack B. Nimble to other platforms
      • Android
      • Windows 8 and Mobile
      • PC, Mac and Linux
  • Submit something to Pixel Dailies at least once a week
  • Participate in the following game jams
      • EVERY One Game A Month jam
      • Global Game Jam 2015
      • Ubisoft Game Jam (if there is another)
  • Play through the following games
      • Quake Mission Pack 2
      • Portal 2
      • STALKER
      • FEAR
      • Battlefield 4
      • Far Cry 4
      • Metal Gear Solid 3
      • Assassin’s Creed Revelations

There are a few things that I totally dropped from last year; I decided to stop taking part in Ludum Dare/One Game A Month in favour of shifting my focus to Jack B. Nimble. Even taking part in a weekend jam had consequences on development, so around April I just stopped jamming. I also put One Day From Retirement on ice; I wasn’t very happy with the progress I was making and again, couldn’t give up time that I needed for other projects. It may come back in some form…

It’s rather unlikely that I will experience the same level as achievement in 2015 as I did in 2014, but I will be hitting the age of 30 – which is pretty good going, aye?

Wednesday, 22 January 2014

Games I played in 2013

Over the past year my time was mainly devoted to development of Watch_Dogs with any remaining time spent participating in game jams. So with time so limited, I didn’t get to play anywhere near as many games as last year. On top of that, this year I grabbed both of the new consoles; the Xbox One and the PS4, so they had my attention for the holidays – a time I would usually dedicate for finishing in-progress games. So what did I finish?

Xbox One

  • Ryse

Xbox 360

  • Bioshock Infinite
  • Far Cry 3
  • Far Cry 3 Blood Dragon
  • 007 Blood Stone
  • 007 Legends
  • Spec Ops: The Line
  • Max Payne 3
  • Assassin’s Creed II
  • The Walking Dead: 400 Days

Xbox Live Arcade

  • Limbo
  • Insanely Twisted Shadow Planet
  • Smash TV
  • Castle Crashers

Playstation 3

  • Grand Theft Auto V

PSN

  • Metal Gear Solid
  • Hotline Miami

That still leaves me with a killer pile of shame, and one that doesn’t seem achievable given my recent schedule which contains the following…

  • Ship Watch_Dogs (pending ship date)
  • Participate in a bunch of game jams
    • EVERY One Game A Month jam
    • EVERY Ludum Dare competition
    • Global Game Jam 2014
    • Ubisoft Game Jam (if there is another)
  • Polish up my previous game jam games as standalone releases
  • Get back to One Day From Retirement
  • …and have at least the following from my pile of shame finished
    • Final Fantasy XIII
    • Dishonored
    • Sleeping Dogs
    • DMC
    • Devil May Cry 4
    • Skyrim
    • Mass Effect 2 (and 3)
    • Metal Gear Solid 3 (and 4)
    • Assassin’s Creed Brotherhood (and Revelations)

In the best (and unrealistic) case scenario, 2014 will have me completing development of up to 20 games… obviously this is extremely unlikely and the number will be somewhere closer to half of that (I do have a head start with some of those games). Even so, it’ll be double my output of approximately 5 this year.

Wish me luck!

Tuesday, 1 January 2013

Games I played in 2012

I’m not one for end of year posts, but it's been a pretty eventful year for me. I moved to Canada, started a new job at Ubisoft Montreal, began work on Watch Dogs (and had a secret previous project leaked/revealed in the form of Streets of Rage…), but that's all relatively obvious at this stage and I've already talked about it before.

So what did I actually do this year? Well, I played a pretty large amount of games, especially for someone engaged deep in development - quite a feat I assure you. I’ll list off what I managed to finish this year separated by system, a game of the year list, this is not.

Xbox 360

  • Goldeneye 007 Reloaded
  • Battlefield 3
  • Modern Warfare 3
  • Deus Ex Human Revolution
  • Far Cry 2
  • Rayman Origins
  • LA Noire
  • GTA IV: The Lost and Damned
  • Wet
  • Prince of Persia (2008)
  • Dante's Inferno
  • Assassin's Creed
  • GRAW 2
  • Batman Arkham City
  • Saw
  • TMNT

Xbox Live Arcade

  • The Walking Dead
  • Lara Croft and the Guardian of Light
  • Sonic The Hedgehog
  • Raskulls

Playstation 3

  • Resistance 3
  • Killzone 3
  • Uncharted
  • Uncharted 2
  • Starhawk
  • inFAMOUS

Playstation Vita

  • Uncharted Vita
  • Lumines: Electronic Symphony

Nintendo 3DS

  • Zelda: Ocarine of Time 3D
  • Resident Evil: Revelations

Nintendo GBA

  • Zelda: The Minish Cap

PC

  • Half-Life
  • Half-Life: Opposing Force
  • Half-Life: Decay
  • Half-Life: Blue Shift

iOS

  • 10000000
  • Plants vs Zombies
  • Batman Arkham City Lockdown
  • Rebuild

Not a bad stab at my pile of shame, huh? To summarise, it seems that my platform of choice is most definitely the Xbox 360, the Playstation 3 is reserved purely for platform and exclusives, and I didn’t play a whole lot of iOS or downloadable titles this year.

I hope next year I play a couple more up to date titles…

Sunday, 25 November 2012

A number of updates

So I moved into my new place – kitted it out with electronics, bought a load of furniture and all the boring kitchen stuff (oddly this seemed to excite me). There were some issues getting the place decorated but that’s water under the bridge. Seriously shitty water. With lumps in…

I’ve got most things setup now, all essential bills such as Hydro, Internet and Cellphone are sorted - setting up everything online was painless. So far Videotron have been an excellent company for high speed Internet, and their customer service is second to none.

After several years of rocking the good old iPhone 3GS, I gave in and picked up an iPhone 5. I stuck with Virgin after having no problems with my previous short term contract. I thoroughly recommend them; good customer service even if the contracts are a little pricey (free SMS back to the UK though).

My box of stuff arrived after a month of being held in customs, so I was able to play my imported Nintendo Wii. I wrote an old school letter and explained why I believed I didn’t need to pay any customs taxes or anything – seemed to work, I even got away with not paying the customs agent. Rightly so after they dented my Fallout lunchbox…

Twilight_PrincessSo on the Nintendo Wii I’ve been slowly plugging away at The Legend of Zelda: Twilight Princess. I’m a couple of hours in and it’s most definitely Zelda, but it’s lacking the charm of the previous instalments. It’s probably the most underwhelming Zelda title I've played to date. Don't get me wrong, it's a well made title, but I didn't find myself enjoying it until I'd already clocked 20 hours when the game started to open up and allow for some player expression…

I have recently picked up an Xbox 360 slim and a Playstation 3 Super Slim. I was disappointed that I couldn’t change my account details on either system, to allow for a Canadian credit card. Luckily you’re allowed multiple logins so you can just use the UK account to download games then login and play them on a Canadian account. Of course this will probably cause some issues when my UK PS+/Xbox Live Gold accounts run out – but until then everything is fine. It’s a shame this trick isn’t available on the PS Vita – at least that isn’t region locked.

Speaking of PS+, the Starhawk single player campaign is downloadable for free, and it’s not too bad. You’ll likely blast through it in a weekend and probably encounter an abnormally high amount of bugs for an in-house Sony production, but the entry price is free and it has space cowboys…

On Xbox 360 I finished off The Walking Dead. Bloody brilliant. My personal game of the year, and a game I am likely to replay again in the new year.

10000000I briefly mentioned in my video post that I was about to play a game that goes by the awkward title of 10000000. It is excellent. Do not waste time reading my opinion. Download it.

Rayman Jungle Run is another iOS great I’ve been prodding my screen at. Though I do feel like recommending it as a Ubisoft employee might appear a little biased… but then if you don’t download it, it’s your loss.

Rayman Jungle Run: https://itunes.apple.com/ca/app/rayman-jungle-run/id537931449?mt=8

And finally, a wee update on Watch Dogs – the project is going well. In fact we’re looking for more talent to join our team!

I’ve yet to pick up a Wii U after my pre order was cancelled, but I’m sure in the coming weeks I will cave and grab one.

Bonus mention!

My previous company, Ruffian Games contributed towards Microsoft/Sumo Digital’s latest Kinect fitness release, “Nike+ Kinect Training”. I did a wee bit of (uncredited) work on it some time ago and it looked pretty swish at the time. If fitness is your thing, give it a look.

I’m currently playing inFAMOUS, Quake and FarCry 2.

Sunday, 8 April 2012

2011 – Thanks for playing!

I’ve yet to comment on 2011 coming to a close, so I’ll do it now.

2011 was an interesting year - I learnt skills in areas I didn't even know were available to me, gained a lot of experience using multiple game engines/technology, and on top of that played a metric fuck tonne of games.

Unfortunately there were no releases from me/Ruffian in 2011 and there’s nothing I can talk about regarding future projects. That being said, Kinect Star Wars just saw its release, and I did a little bit of level design work on that.starwars_kashyyyk0 It seems to be getting average reviews from games press with some more favourable reviews from generalist media. The Internet is ablaze with talk of the dance mode – I think it’s rather amusing.

Anyway, where was I? Oh, yes...

Last year my plan was to finish a horror game each month - I failed miserably, but did manage to complete my other task, which was to finish the half-life anthology for the first time (wee write ups of these are linked below).

someplaceelse0On top of that, I managed to play some other Half-Life mods such as the rather special, “Someplace Else” – a mod that manages to make Xen fun (yes, it’s possible), and I finally got around to playing Portal, and bloody good it was too!

…which brings me to this year’s challenge; I’m going to play through Half-Life 2, both it’s episodes, and Portal 2. I plan to start some time next month.

A couple of quick thoughts…

  • Loving online games (Gotham City Impostors, Killzone 3)
  • Loving my iPad (the GTA III port is great)
  • Loving cheap games on Steam (especially the Christmas offers)
  • Loving my Playstation Vita (Lumines is akin to crack)
  • Not loving my Nintendo 3DS (but Resident Evil: Revelations is great)
  • Loving LoveFilm (catching up on old classics)
  • Not loving Netflix (but the anime selection is worth the subscription)

I’m currently developing a UDK game under the amusing working title of “Shootan”, updates can be found via the label here.

Sunday, 5 December 2010

Enslaved & Medal of Honor

Right - it’s been a while, but I’ve been busy with work and the complex construction of snow penises. So here’s a little update with my opinions on two games I managed to finish recently; Enslaved and Medal of Honor.

From the get go Enslaved is impressive both stylistically and visually, from the futuristic menus that prefix gameplay to the rich and colourful world you crash into in the games opening - you won't find a prettier apocalypse. This is not the post apocalyptic wasteland of fallout, it’s more akin to I am legend or twelve monkeys. It's an interesting refreshing alternative to the dreary wastelands that we have become accustomed to; it’s colour palette is vibrant and the environments varied. I feel it’s also worth calling out the stunning quality of the character models, particularly Pigsy (whom I believe is the star of the first DLC pack).

The gameplay is extremely similar to Ninja Theories previous title, “Heavenly Sword” - short exploration segments separated by some of the nicest cutscenes you're going to see this console generation (as I briefly mentioned back in July). This time around, the QuickTime events have been replaced with a limited platforming sections, where the game unfortunately falls a little flat. It's impossible to fall from ledges, the player can jump from specific marked up areas of the environment (yes, that means you can run against an edge hammering the “A” button until you find a valid jumping spot), and this is how the majority of navigation plays out, hammering the “A” button. It's a small price to pay to remove the frustration of constant failure (and it almost always looks pretty aside from the aforementioned issues).

The combat feels a little simpler than heavenly sword - with stances removed you've got a heavy and light attack with some combos to avoid monotony. It's very simple but not without depth entirely. You can block, reverse and pull off an attack that can dizzy your foes for a short period. It's a step in the right direction allowing for accessible gameplay and some depth without bloating the combat system as found in Heavenly Sword.

Other than some design inconsistencies, regarding HUD use/objectives it was a really solid experience. It's not going to blow you away by any means, but it's got a good story and it's a fun ride along the way. If you’re looking for a good, solid, albeit short single player game, then I recommend picking this up.

Now onto Medal of Honor.

Really?

My first impressions of this were excellent. After hearing the controls were more or less identical to Modern Warfare 2, I jumped into the multiplayer and had a blast. I particularly enjoyed the objective based Assault mode – quick to learn and quick to master. The level design was solid, sporting some amazing visuals and very impressive environmental effects. Most importantly, the weapon damage felt spot on – I was able to compete and rank quite highly in a very short amount of time. Very positive, and a refreshing change from the beating I usually receive in the Modern Warfare 2.

And then I tried the single player…

What happened?

It's been quite some time since I've seen the unreal engine looking this rough. First off the combat felt clunky - this is difficult to explain, but I felt as though firing my weapon wasn't actually inflicting damage on my opponents, but playing a scene whereby the enemy died… I felt like I was playing a rail shooter where someone else was holding the gun. Then I began to witness invisible walls between objectives, and other invisible walls surrounding me, funnelling me through the environment, models popping into place before my very eyes, enemies floating, friendly AI walking through walls, and worst of all show stopping scripting bugs (I'm looking at you DSHK mission).

I like what they were trying to do, being so current and at times, edgy. There was a single brief moment of genius, where I felt they actually nailed an atmosphere and did something ballsy in the meantime. I refer to the mission at a midpoint of the game where you and your squad are pinned down in a hut attached by waves of Taliban from all sides, the walls literally falling from their rockets and even one point a car (which couldn't be shot) that hurtles through one of the ruined walls. Though this drama was diluted somewhat by my random death (without being shot) that was seemingly issued for not following the objective to the letter – though it would not surprise me if this was a bug, not sure....

Buy it if you don't own Battlefield: Bad Company 2 and enjoy multiplayer, but if you're looking for single player, pick up enslaved instead.

Friday, 2 July 2010

Welcome to Shanghai

Kane and Lynch 2Kane and Lynch: Dead Men is still quite fresh to me, having replayed it on Games for Windows just this weekend. I’ve always thought it was an underrated title. I don't particularly want to get into the whole Jeff Gerstmann controversy; however, it is worth noting that the game suffered somewhat critically. Kane and Lynch’s visuals weren’t great, but they weren’t offensive by any means. They were functional and worked relatively well in combination with the intentionally clinical environments. Said environments heavily supported gameplay scenarios sometimes directly replicating the source material touching on scenes from Michael Mann’s Heat and Collateral. It’s true strength was in it’s protagonists – a pair of seemingly unlikeable criminals with a penchant for the old ultra-violence. Through the course of the game I got quite attached to these two potty mouths and was greatly anticipating their next outing together.

Kane and Lynch 2Fortunately I was one of the lucky people who got their hands on an early demo code for the follow up, Kane and Lynch 2: Dog Days. Here are my impressions.

The demo opens with a reference to the YouTube nature of the game’s visuals in the form of a “buffering” loading icon - a hint of things to come. The game’s menu backdrop appears to be a window looking out to the slums of Shanghai backed by an Asian pop ballad interrupted occasionally by barking dogs and slow ominous footsteps. I’m reminded of John Woo’s “A Better Tomorrow”. Kane and Lynch 2This is a good thing. I’ve not even started the game and I’m feeling the atmosphere.

I jump straight into Arcade Mode and ignore all of the tutorials. I want to go in at the deep end. Whilst the game “buffers”, the scene is set by a conversation between two goons, something I appreciated in the first game. Dialogue always helps ease the annoyance of loading screens (see Modern Warfare 2 for another example of this).

The game begins. I’m part of a crew of 8 thieves and we’re going to do over a warehouse delivery. The action unfolds around me whilst I just sit and look at the game’s interesting visuals. I’m stationary but the camera is constantly on the move, shaking around the me as if being filmed by a handycam. It’s a nice touch and the tension builds as soon as I start to move. The camera bobs and tracks me like a war correspondent on a battlefield and it’s just plain exciting when I break into a run. It’s all very convincing.

Kane and Lynch 2As I manoeuvre around the environment I realise just how smooth and responsive the game feels. The camera rotates looks where I want it to look and all of the controls are where I would expect them. This is a huge improvement. The previous game was condemned for it’s clunky controls and often odd automatic cover system. Sure there are a few pops in animation when switching to different player actions/states, but this time responsiveness takes priority, and that’s more important.

I slam my back against a shipping container and start taking shots at the police across the warehouse. Whilst against cover I check myself out. I’m one ugly son of a bitch, but ugly in the best possible way - if I am playing as a money grabbing ass hole, I want to look like one.

Kane and Lynch 2I clip a couple of cops in the distance and take down an attack dog with a spray of machine gun fire. Satisfying. The weapon accuracy isn’t a problem. The weapons respond just right. I feel taking my time with shots makes all the difference in popping heads at a distance. I’ve let my crew do the dirty work so far so I need to catch up – it’s not long until the next pick up. I don’t want to be left behind.

Kane and Lynch 2I sprint ahead taking the odd stray shot from the remaining cops. I’m hit in the leg, and artifacts are thrown across the screen. I’m shot in the shoulder and blood spatters across the camera lens. This is intense. I slam back into cover and pop the remaining cops in the head before escaping in the getaway car. It’s like I’m in a fucking Michael Mann film. My dick is officially hard.

It’s time to go online.

I have a similar if more random experience playing with and against real people. I start seeing fire extinguishers being tossed as make shift grenades, people using each other as human shields, and an increase in tactical play. This game’s multiplayer deserves legs as did it’s predecessor. This is what APB should have been. Cops and robbers done right.

Kane and Lynch 2I am aware I have only touched upon the multiplayer portion of the game; I’ll leave the single player for when the demo goes public (hint: it’s really good).

Overall, really good fun. Definitely looking like a contender for my personal game of the year, based on one night with the demo. Good job IO Interactive, you’ve made the game I’ve always wanted to play.

IO Interactive are good guys, give them a follow on twitter.

Friday, 13 March 2009

50 Cent & Vin Diesel up a tree…

Coming off the back of the lovely miss Jessica Chobot's IGN Strategize section on Xbox Live I felt inclined to share my initial impressions of the wonderful 2009 title, "50 Cent: Blood on the Sand". My hat is well and truly off to Swordfish Studios, for they have crafted a genuinely fun experience that isn't ashamed to call itself a game. Unfortunately it's quite ludicrous, obnoxious and somewhat repulsive to most at first glance, which will put a lot of people off - this being down to the 50 Cent license. Fact - I'm about as 'hip' and 'with it' as John Major so there are no biased views here. So, if like me you can look passed the fact this is a 50 Cent vehicle you will find a competent Gears of War 'clone' with lashings of Bizarre Creations', 'The Club' and a hint of Midway's somewhat under appreciated, 'Stranglehold'.

It's an honest game. The plot is fully aware of it's ridiculous existence and comes across as nothing more than tongue in cheek, sometimes resulting in genuinely funny moments. Could a rap act fighting terrorists in the middle east ever be seen as serious? It's just an amusing and palatable method of stringing together set pieces without getting in the way of game play.It's not pretending to be deep or compelling - it's just some light hearted, foul-mouthed fun featuring Curtis "50 Cent" Jackson and the members of G-Unit (no, I don't know what G-Unit is, but I'm sure they're behind the viral outbreak in Raccoon City).

It's no walk in the park though, the combo system (see: The Club) relies on Curtis executing as many terrorists in as short a time as possible to combo their deaths, but not only that, pull off as many cool moves and environmental deaths as possible, taunting all the while. This is where the game's depth lies. Money is collected from the numerous kills, item pick ups, and loot crates - this can then be used at various payphones placed in the world to purchase new weapons, CQC moves and taunts. The weapons aren't too dissimilar to those found in Gears of War and the CQC moves are simply strings of "B" button presses which when timed correctly will play a (rather nice) melee takedown sequence to execute the enemy - the real fun is found with the taunts. The taunts are simply verbal barks from our boy Curtis which when used in conjunction with a kill offer a cash reward. After the first 5 or 6 kills it becomes second nature. Think Gears of War's active reload - I think it's that good and that natural. Blind firing your hand cannon over the crumbling middle eastern walls whilst shouting one of the many colourful phrases included in the game is refreshing as much as it is amusing - it adds that extra level of interactivity with the play space, and the cash bonus reward makes it an essential part of advanced play within the game. Here's a list of inspirational quotes from Curtis courtesy of several clicks of the left stick:

  • Oh you fucked up now bitch

  • Game over pussy

  • I'm gon' fuck you up

  • Game over bitch

  • Hell yeah

  • You fuckin' with the best

  • It's over mother fucker

Wonderful. What's more is that the several unlockable 'phrase packs' are graded by their severity. It's juvenile but it's all in good fun.

Its not all rainbows and blow jobs though. As technically sound the game is and as beautiful it is to look at, there are some odd inconsistencies. The cash pick ups are cell shaded which looks a little odd in the otherwise photo realistic setting. The same goes for the rather strange Resident Evil esque pre rendered red blood cells in the backdrop of the 'You Died' screen, completely clashing with the tongue in cheek nature of it all. The animation is a little rough, popping regularly and missing details such as lip syncing - no, Curtis won't be mouthing bitch towards the screen when he is in cover. The co op man ladder and door sequences are also a little rough where the player must stand on (what I call) a G-Spot and hit "A" to perform an action. Whether this be the co op move or the door opening sequence it almost always results in the teleporting of Curtis - it just feels a little rough.

So the negatives are just me nitpicking because I don't want to come off sounding too positive (it's just not the done thing these days). If you like having fun, buy this game. If you can't look passed the presence of 50 Cent, then you don't deserve to have fun - go sit in the cellar and play with your fish head collection and may God have mercy on your soul.

On a lighter note, the Wheelman demo is now up on Xbox Live Marketplace and the Playstation Store. Please take the time to download it whether or not you currently intend to buy it - a lot of hard work went into it and many of my nights were spent at work finishing it off. Do it for the kids. It's completely new custom designed content for the demo; the first mission from Wheelman amalgamated with elements from later parts of the game and two new side missions (events).

Download the Xbox demo here.

...and for any stalkers out there some Midway Newcastle employees (including myself) will be demoing Wheelman in Game stores around Newcastle this weekend. Should be fun.

Keep it plastic.

Sunday, 4 January 2009

2008 has ended

2008 has been and gone, which means we are another year closer to the future... if  by definition the future is being able to state the year is "twenty-ten". Flying cars are surely just around the corner.

Left 4 Dead

We're in a forest.

Bert and Andrew run ahead, seemingly attached at the hip - it's a tactical relationship. Bert is crawling in the undergrowth wielding a shotgun, Andrew has his back with an Uzi resting over his shoulders. They're a two tier zombie killing unit. They appear unbreakable. I'm wandering in tow, a pistol in hand and a rifle at my side. I'm not sure what happened to CaLIGurlxx69. She left the group, stole some pain pills and ran into a horde. No loss.

Bert and Andrew run through the trees to a large barn. They waste no time in dispatching every undead creature along the way. They appear unbreakable. I follow cautiously behind feeling somewhat vulnerable relying on my sidearm as my primary form of self defence. We tentatively creep between the large barn doors and make our way inside - they check the corners for zeds, I grab a Molotov from the table and make my way to the roof. I've left them.

They shout up to me to follow as they take cover behind a cow carcass. I train my sights up ahead of them and tell them I know what I'm doing. I focus on the trees ahead and wait for the call of the horde. I don't have to wait long.

Bert runs to the trees. He thinks he can hear a Hunter. Andrew keeps to his position. They are broken. Bert isn't quick enough - he's on his back firing pistols into the woods. Andrew runs to help. Here comes the horde.

I make my shots count. One headshot. Two headshot. I'm on form. Three headshot. Miss. I hear a cough. I pull out my pistol and pirouette towards the origin of the sound - too late. I'm being pulled along the roof, each ounce of my life is being squeezed out of me by the Smoker's tongue. Then comes the croak of the Boomer - I'm shouting to Bert and Andrew. They have their own problems. The Boomer vomits on me. My problems just got worse. My own personal horde.

RIP Aneurexorcyst

There is no "I" in "team"

1985-2008

Peerless in it's execution, Left 4 Dead continues to deliver this level of drama after multiple plays, and the director keeps the gameplay varied. How long this varied gameplay will continue remains to be seen - if a level is hammered at a hard difficulty a lot of patterns begin to emerge...

However L4D (as the kids call it) offers an indistinguishable experience between PC and Xbox 360, something very few developers manage to do.

It's a first person shooter.

By Valve.

With Zombies.

Buy it.

"Last Caress" by "The Misfits"

Twitter

I can now update people of the world of my bowel movements should they choose to follow me. It's amazing. Join up and follow me. You like the 20-30 others who follow me will know when I am taking a shit.

My twitter: http://twitter.com/SeanNoonan

Wheelman