Saturday, 23 February 2013
Working in Construct 2 is pretty smooth, you have a number of pages within a project that either contain a layout or an event sheet. The layout contains what the player will see on screen (a level editor of sorts), and the event sheet contains the script that will power the game and layout. Each layout can reference multiple event sheets and I’ve yet to hit a limit on how much I can place in one layout (not that I’ve tested it’s capacity or maximum size). The engine is quite well documented and the community around it keen and friendly. There are some great tutorials to get through and after a few hours you’ll have something playable, though nothing innovative or likely to blow the world away.
Anyway, for my first effort in this engine, I’ve decided to try my hand at an old idea. For a while I’ve wanted to do a tribute to action movies and video games of the 1980’s and early 90’s. Die Hard in particular lends itself well to video games of that era – a lone hero, an iconic location, high action, a voice in the ear (Alan) and set at Christmas. Scrub the last point, but it’s something I’m rather fond of. I was actually pushing to have Streets of Rage 4 set at Christmas but that’s another story…
There were a bunch of awesome top down games back then, in particular I’m talking True Lies on the Game Boy and Mission: Impossible on the NES. Two random licensed titles that I ploughed hours into. So I’m going to try and build a game a bit like those.
I’ll be leaving any updates to the game using the following tag; One Day From Retirement, the working title for the game.
Here’s what it looked like after a day. Day one.
Here’s what it looked like a few days later. Day three.
And just over a week later, the latest version, here.
It’s worth bearing in mind that Construct best supports Chrome. Internet Explorer is flakey at best and Safari struggles with some features (such as audio). I’ve no idea how Firefox performs (let me know?). I’m going to keep working on this daily, something I’ve managed to stick to so far… but I’ve been a little slower since having my wisdom teeth wrenched out.
Thursday, 21 February 2013
We finally got to show some open world content for Watch Dogs at the PS4 reveal.
Can’t say much more that that. I’m honoured to be a part of something so anticipated, and can’t wait for people to see more.
I’ve been working on something of my own in my spare time (not Hjarta), but I will show that when it’s a little more ready for public consumption. Now back to the sofa to watch Breaking Bad and nurse my jaw, post wisdom teeth removal…