Saturday 7 April 2012

UDK Game: Day Five

I’ve found some good tutorials that go some way to achieving what I want out of a camera system, so I’m getting Visual Studio Express set up with nFringe.

In the meantime I’ve been writing some characters as well as planning how I’m going to present story and dialogue in such an action heavy game with so few resources (no voice actors = text based dialogue). It’s all the fun of fleshing out the high level design.

Slow progress is still progress.