Working in Construct 2 is pretty smooth, you have a number of pages within a project that either contain a layout or an event sheet. The layout contains what the player will see on screen (a level editor of sorts), and the event sheet contains the script that will power the game and layout. Each layout can reference multiple event sheets and I’ve yet to hit a limit on how much I can place in one layout (not that I’ve tested it’s capacity or maximum size). The engine is quite well documented and the community around it keen and friendly. There are some great tutorials to get through and after a few hours you’ll have something playable, though nothing innovative or likely to blow the world away.
I’ll be leaving any updates to the game using the following tag; One Day From Retirement, the working title for the game.
Here’s what it looked like after a day. Day one.
Here’s what it looked like a few days later. Day three.
And just over a week later, the latest version, here.
It’s worth bearing in mind that Construct best supports Chrome. Internet Explorer is flakey at best and Safari struggles with some features (such as audio). I’ve no idea how Firefox performs (let me know?). I’m going to keep working on this daily, something I’ve managed to stick to so far… but I’ve been a little slower since having my wisdom teeth wrenched out.