Tuesday, 18 November 2014

Far Cry 4 Released!

Another game in the bag! Pretty happy with this one too – I came to the project quite late, so there’s a hell of a lot of the game I’ve not seen or played yet. I’m really excited to get stuck into it myself.

Far Cry 4 101 Trailer

So far the reviews have been pretty strong and the word of mouth has been great. I’d argue that the initial reception and buzz so far is exceeding that of Watch_Dogs – a pretty good sign, seeing as last I heard, that game sold somewhere in the region of 10 million copies. Here’s hoping that same fortune will spread to Far Cry 4.

Oh, and while I was looking for an image/video to link I found this little thing – a Far Cry 4 branded Cannon Fodder eh? Quite the coincidence, just today I was talking about potentially making some form of Cannon Fodder homage/prototype…

Far Cry 4 X Cannon Fodder

Until next time!

Tuesday, 11 November 2014

3 games, 1 year

By the end of 2014 I will have shipped my first two cross-gen console games. The first was Watch_Dogs, a record breaking open-world title, which narrowly missed the next gen console launch window, but has since gone on to sell over 9 million copies and holds a healthy 80 on Metacritic. The second, is Far Cry 4, a first person action/adventure game, which has recently been seeing a good fan reaction from recent press events and YouTubers. A couple of weeks ago I also took part in a podcast for the game

With Far Cry 4 a week away from release, I thought I’d address the fact that I’ve also released my first indie game, “Jack B. Nimble” (you can grab it on the App Store for $1.99). I’ll write up a post mortem shortly, containing sales figures, my experiences with iOS, learning Construct 2 and my CocoonJS woes… but until then, I’ll summarise the coverage that I got and leave an update on what’s been going on with my other games.

As this is an English blog, I’ll just link to the English coverage, though of note, I did get covered by a Japanese news outlet – something the child inside me takes great pride in! Oh, and it’s worth mentioning I updated Jack B. Nimble with a free Halloween content update – which garnered it’s own coverage…

News (post Halloween)
Lets Plays

If you’re a news outlet or youtuber and still want a review copy to cover or review the game, then drop me a line at mail@sean-noonan.com

I’ve not been working on a lot else outside of future content updates for Jack B. Nimble. The game mentioned in my last post, “Bad Cloud” has been put on hold while the programmer settles into his new job. I really liked the direction we were going in with Bad Cloud, so I hope there’s still a future for it. However, whether or not we come back to this game is up in the air right now, so I’m free to maybe start something new or pick up one of my older prototypes or game jams.

I’d also like to go back and write up the last Ubisoft game jam I took part in - maybe after my Jack B. Nimble post mortem…

Until then!